Review · PALACE AUDIO GUIDE TOURS
Copenhagen Self-Guided Murder Mystery Tour by Amalienborg Palace
The unusual hook here is simple: you become a 19th-century investigator after a woman is murdered in the street near Amalienborg Palace. Your group follows a case file, studies clues, solves puzzles, and decides which suspect should be indicted.
I like the freedom to begin when it suits you, and I like that the mystery turns a walk through Copenhagen’s royal quarter into an active game. You also get Nyhavn along the way, not just palace views. The main drawback is that this is a fairly long, clue-heavy walk, not a quick treasure hunt. Plan on standing and walking for close to two hours.
Key points to know before you book

- The story begins near Amalienborg Palace: You investigate a murder set in 19th-century Frederiksstaden.
- It is fully self-guided: Your group uses the supplied materials and checks the solution yourself when needed.
- The route includes Nyhavn: The mystery adds a scenic Copenhagen stop to the puzzle.
- Expect 90 minutes to two hours: You will be on your feet for much of the experience.
- The puzzles are entertaining rather than punishing: They are less demanding than some escape-room games.
- Your group stays private: No strangers are added to your activity.
Turning Amalienborg into a crime scene
Amalienborg Palace is usually associated with royal guards, elegant square design, and Copenhagen’s monarchy. This game gives you a different reason to study the area. Instead of simply admiring the palace, you look for clues connected to a public murder and try to restore order to Frederiksstaden.
The setting does much of the work. A royal quarter is a natural place for secrets, suspects, and questions about who belongs where. The case is inspired by true events, but the activity is presented as a puzzle adventure, so you are not signing up for a formal history lecture or a guided palace tour.
You begin as a trusted investigator. That role gives the walk a clear purpose. You are not just moving from one sightseeing stop to another. You are gathering evidence, testing theories, and trying to identify the correct culprit.
The story starts close to Amalienborg Palace, with about 45 minutes connected to the palace area. Admission to the Amalienborg Palace Museum is not included, and the game does not promise entry to the museum. You should think of this part as an outdoor mystery route around the royal area rather than a museum visit.
That distinction matters. If you want a detailed explanation of royal apartments, palace interiors, or Danish royal history, choose a museum visit or a conventional guided tour instead. If you enjoy seeing a famous place while solving a case, the format gives the palace a fresh purpose.
More Palace Audio Guide Tours in Denmark:
- Amsterdam: Royal Palace Entry Ticket + Audio guide
★ 4.6 · 7,889 reviews - Topkapi Palace and Harem Skip-the-Line-Tickets & Audio Guide
★ 4.3 · 4,745 reviews - Istanbul: Topkapi Palace and Harem Ticket with Audio Guide
★ 4.4 · 2,401 reviews
How the self-guided format works

This is a private activity for your own group. There is no live guide leading you from clue to clue, which gives you control over the pace and the mood. You can pause to look at the surroundings, discuss a suspect, or take a short break without holding up another group.
You purchase the experience online, collect the materials at the stated pickup point, and begin when convenient during the available opening hours. The listed ticket redemption point is Arms Gallery on Nybrogade, while the route starts at Maria’s Kiosk on Holbergsgade. Since those are separate places, allow time to collect the materials and reach the starting point. Check the exact pickup instructions before setting off.
The materials are central to the experience. A notebook or case booklet gives you the information needed to work through the crime. You can read the solution yourself if you get stuck, so the activity does not depend on solving every clue unaided.
That safety net is helpful for mixed groups. A family with younger participants, or friends with different puzzle skills, can keep moving instead of spending half an hour on one frustrating question. It also means the game is not as intense as an escape room, where the clock and locked-room format can create pressure.
On the other hand, puzzle fans looking for a very hard challenge may find this case fairly manageable. The experience works best when you treat it as a sightseeing game with a crime story, not as a high-level logic contest.
Stop 1: the Amalienborg Palace area

The first section takes roughly 45 minutes and places the murder near one of Copenhagen’s best-known royal sites. The palace setting gives the opening a strong sense of place, and the nearby streets provide the backdrop for your investigation.
You will need to read carefully and compare the information in the case materials. The task is not simply to follow arrows. You are expected to gather enough evidence to identify the murderer and support the right accusation.
I like this kind of opening because it gets you looking closely at your surroundings. A normal walk around Amalienborg might involve a few photos and a quick look across the square. A mystery asks you to slow down and notice details connected to the story.
The practical issue is time. Forty-five minutes can pass quickly if your group stops often for photos or gets drawn into a long debate about the clues. If you have a tight sightseeing schedule, avoid placing this activity immediately before a fixed palace entry, meal, or airport departure.
The route also involves standing and walking. This is not a seated game that happens in a café. You should wear comfortable shoes and be ready to remain outdoors for much of the activity.
Stop 2: Nyhavn adds color and a useful break
The route continues to Nyhavn, with about 30 minutes connected to the harbor district. This is a smart addition because Nyhavn gives the experience a visual change from the formal palace quarter.
You get a chance to enjoy the canal, colorful façades, and historic waterfront atmosphere while continuing to work through the case. The game does not treat Nyhavn as a separate sightseeing lecture. Instead, it uses the area as part of the route, giving your group a scenic pause between clues.
Nyhavn can also help keep the activity from feeling like one long worksheet. You are moving through a recognizable part of Copenhagen, not simply circling one building while reading instructions. For a first visit to the city, that combination is useful: you get a famous view while doing something more active than taking photographs.
The trade-off is that this is a popular part of town, and the route is still a walking activity. You may need to pay attention to the case materials while also staying aware of other people and your surroundings. Keep the group together and avoid letting the puzzle pull everyone’s attention away from the street.
The available information does not give a detailed account of every clue at Nyhavn, so you should not expect a full historical tour of the harbor. Its value here is the setting and the change of scene.
More Palaces to Tour in Denmark:
- Copenhagen: Christiansborg Palace Entry Ticket
★ 4.6 · 717 reviews - Full-Day; Castle, Palace, Cathedral & Viking ships Tour
★ 5.0 · 326 reviews - Copenhagen: Amalienborg Palace Museum Entry Ticket
★ 4.3 · 291 reviews - Kolding: Koldinghus Palace Entry Ticket
★ 4.5 · 26 reviews
Stop 3: finishing near Sankt Annæ Kirke

The final section ends near Sankt Annæ Kirke, with about 25 minutes associated with the church area. The official endpoint is Sankt Annæ Plads, close to Amalienborg Palace.
This is where you gather the evidence and make your final attempt to solve the crime. The ending gives the activity a clear finish instead of leaving you to stop wherever the last clue happens to appear.
Sankt Annæ Kirke is free to view from the outside, and the mystery ends near this attractive church. The route therefore brings you back toward the palace district after the Nyhavn portion. That can be convenient if you want to continue sightseeing in central Copenhagen afterward.
There is an important distinction between ending near the church and visiting it as part of a guided interior tour. The activity information does not include a church admission ticket or promise an interior visit. Plan on the church as a landmark near the final clue.
Once you finish, you have a natural chance to compare your reasoning with the solution. If your group has been debating the suspects, this final stage gives everyone a satisfying point at which to settle the case.
Is $29.09 good value?
At $29.09 per person, the price makes the most sense for a group that will genuinely use the puzzle materials and spend close to two hours on the route. You are paying for a private, self-guided activity rather than a standard walking tour with a live guide.
For two people, the cost is harder to justify if you mainly want to see Amalienborg and Nyhavn. You can visit those areas without buying a mystery. The value improves when three or more friends or family members share the experience and actively work through the clues together.
The self-guided setup also avoids the need to match a fixed tour departure. That flexibility has real value on a city break. You can fit the case between other plans, subject to the collection hours and the time needed to reach the start.
The price includes the mystery experience, but it does not include admission to the Amalienborg Palace Museum. You should budget separately if you want to visit the museum interiors. The itinerary also lists no included food, drinks, or transport.
I would compare this cost with other paid activities based on your group’s interests. A classic guided tour gives you more direct historical explanation. An escape-room game may offer harder puzzles and a more controlled setting. This activity sits between those choices: it combines sightseeing, storytelling, and light investigation outdoors.
How difficult are the puzzles?

The puzzle level appears moderate rather than extreme. You will need to read the case information and make connections, but the experience is designed to remain playable without a guide standing nearby.
That makes it a good fit for people who enjoy escape rooms, exit games, true-crime stories, and riddle games but do not want a high-pressure contest. The notebook format also lets you review the information and check the answer if your group reaches a dead end.
I would not book it solely because you want the hardest possible puzzle in Copenhagen. The challenge may feel too light for serious escape-room regulars. One useful way to view it is as a social game. The talk between stops, competing theories, and shared deductions are as important as the final answer.
Families and friends may appreciate the flexible difficulty. Stronger puzzle solvers can lead the discussion, while less experienced players can help spot details or follow the story. Since only your group participates, you do not have to solve everything in front of strangers.
The case materials are described as detailed and high quality, but that detail adds time. Read the instructions before rushing ahead. A group that treats the game as a quick scavenger hunt may find the route longer and more involved than expected.
Timing, walking, and practical planning

Set aside between one and a half and two hours. One experience took a little less than two hours, while the stated duration allows for a full two-hour visit. Your exact time will depend on how quickly your group reads, discusses clues, and walks between locations.
Plan for approximately two hours of standing and walking. This is the main physical consideration. Most people who are comfortable walking around a city should find the format manageable, but it is not ideal if you need frequent seating or want a low-movement activity.
The route is near public transportation, which helps with reaching the central area. The information does not specify a particular bus, train, or metro line, so use a current map for the best connection from your accommodation.
Service animals are allowed, and most people can take part. The activity is private, which is useful if your group wants to solve the case at its own speed. You can also cancel for a full refund if you do so at least 24 hours before the local start time. Cancellations or changes inside that window are not refunded or accepted.
Because the pickup point and starting point are listed separately, do not leave collection until the last minute. Confirm where you need to collect the materials, then allow time to reach Maria’s Kiosk on Holbergsgade.
Who will enjoy this Copenhagen mystery?
I would recommend this activity to friends who like riddles, families looking for an unusual city-center outing, and couples who want a shared task rather than a standard walking tour. It is especially useful on a day when you want to see Amalienborg and Nyhavn but also want a clear reason to move between them.
It can also fill a spare block of time. The flexible start makes it easier to fit around other plans than a tour with one fixed departure. Just remember that the activity is long enough to require real space in your schedule.
You may want a different option if your priority is expert commentary about Copenhagen, royal history, or the architecture of Nyhavn. You may also prefer another activity if you want a difficult timed puzzle, indoor seating, or a short 30-minute diversion.
For children, the best fit depends on their reading ability and patience with clues. The supplied information does not set a minimum age, so you should judge your own group. Adults can help younger participants, but the detailed notebook format may feel more suitable for older children and adults.
Should you book this Amalienborg murder mystery?
Book it if you enjoy true-crime themes, light escape-room puzzles, and exploring a city on foot. The route gives you three recognizable Copenhagen settings, a private group format, and enough flexibility to make the activity fit into a busy sightseeing day.
Skip it if you want a traditional guided tour, a palace interior visit included in the price, or a demanding escape-room challenge. The puzzles are entertaining but not especially hard, and the two-hour walking commitment is real.
For the right group, $29.09 buys more than a set of clues. It gives you a reason to examine the royal quarter, stop at Nyhavn, and work together toward a finish near Sankt Annæ Plads. That mix makes it a good choice for curious visitors who want their Copenhagen walk to have a plot.
FAQ
Where does the activity start?
The route starts at Maria’s Kiosk, Holbergsgade 9, 1054 København, Denmark.
Where do I collect the mystery materials?
The ticket redemption point is Arms Gallery, Nybrogade 26, 1203 København, Denmark.
Where does the mystery end?
The activity ends at Sankt Annæ Plads, near Sankt Annæ Kirke and Amalienborg Palace.
How long does the murder mystery take?
Allow approximately one hour and 30 minutes to two hours.
Is admission to Amalienborg Palace Museum included?
No. Admission to the Amalienborg Palace Museum is not included.
Is this a private tour?
Yes. Only your own group participates.
Do I need to walk or stand for the activity?
Yes. You should expect approximately two hours of walking and standing.
What is the cancellation policy?
You can receive a full refund by cancelling at least 24 hours before the local start time. Cancellations or changes made less than 24 hours before the experience are not accepted or refunded.
Newly added in Denmark
- Full-Day Tour; Castle, Palace & Cathedral, Winter(JAN-MAR)★ 5.0 · 11 reviews
- Copenhagen & Christiansborg Palace Private Walking Tour★ 5.0 · 3 reviews
- The Murder by Christiansborg Palace: Interactive Mystery Hunt★ 4.5 · 4 reviews
- Easy Tour Winter, Kronborg Castle and Fredriksborg Palace★ 5.0 · 2 reviews
- Cathedral ,Viking ships Tour, Palace and Castle (April)★ 5.0 · 12 reviews
- Easy Tour; Kronborg Castle and Frederiksborg Palace★ 4.5 · 13 reviews
- Kolding: Koldinghus Palace Entry Ticket★ 4.5 · 26 reviews
- Full-Day Tour; Castle, Palace, Cathedral and Viking Ships★ 4.8 · 21 reviews
Palace Audio Guide Tours, compared.

Topkapi Palace and Harem Skip-the-Line-Tickets & Audio Guide
Read our review →
Topkapi Palace and Harem Ticket with Audio Guide
Read our review →
Crete: Knossos Palace Entry Ticket with Optional Audio Guide
Read our review →
Dolmabahce Palace and Harem Fast-Track & Audio
Read our review →
Crete: Palace of Knossos E-Ticket and Audio Guide
Read our review →
Doge’s Palace, Bridge of Sighs, Prisons, Correr & Audio Guide
Read our review →
Dolmabahce Palace & Harem Skip-the-Line Entry & Audio Guide
Read our review →Browse the lists this tour appears in

